Cytosim  PI
Cytoskeleton Simulator
Solid Member List

This is the complete list of members for Solid, including all inherited members.

addBrownianForces(real *rhs, real sc) const Solidvirtual
addNoise(real amount)PointSet
addPoint(Vector const &w)PointSet
addPointWithDrag(Vector const &w, real radius)Solid
addProjectionDiff(const real *X, real *Y) const Mecableinlinevirtual
addr() const PointSetinline
addRigidity(const real *X, real *Y) const Mecableinlinevirtual
addRigidityMatUp(Matrix &mB, int offset) const Mecableinlinevirtual
addrPoint(const unsigned p) const PointSetinline
allocateBlock(unsigned)Mecable
allocatePoints(unsigned int size)Solidvirtual
block() const Mecableinline
Buddy() (defined in Buddy)Buddyinline
buddy(unsigned int ix) const Buddyinline
buddy(Buddy *b, unsigned int ix)Buddyinline
build(Glossary &)Solid
calculateMomentum(real[], bool divide=false)PointSet
calculateMomentum(real[], real[], bool divide=false)PointSet
centroid()Solid
clearPoints()PointSetinline
deallocatePoints()Solidvirtual
diffPoints(const real *src, const unsigned p)PointSetinlinestatic
diffPoints(const unsigned p) const PointSetinline
diffPoints(const unsigned int p, const unsigned int q) const PointSetinline
dragCoefficient() const Solidinlinevirtual
fixShape()Solid
fleck() const Objectinline
fleck(int f) const Objectinline
foldPosition(const Modulo *)PointSetvirtual
foldPositionG(const Modulo *)PointSetvirtual
getForces(const real *ptr)PointSetinlinevirtual
Mecable::getForces(const real[])=0Mecablepure virtual
getPoints(const real *x)Solidvirtual
Mecable::getPoints(const real[])=0Mecablepure virtual
goodbye(Buddy *)Buddyinlinevirtual
hello(Buddy *b)Buddyinline
interpolatePoints(const unsigned int p, const unsigned int q, const real a) const PointSetinline
Inventoried()Inventoriedinline
lastPoint() const PointSetinline
lastSegment() const PointSetinline
linked() const Nodeinline
list() const Nodeinline
makeProjection()Solid
makeProjectionDiff(const real *forces)Mecableinlinevirtual
mark() const Objectinline
mark(int m)Objectinline
matIndex(Matrix::index_type index)Mecableinline
matIndex() const Mecableinline
Mecable()Mecable
Movable()Movableinline
movePoint(const unsigned int p, Vector const &w)PointSetinline
nbPoints() const PointSetinlinevirtual
nbPoints(const unsigned n)PointSetinline
nbSegments() const PointSetinline
netForceP(const unsigned p) const PointSet
Mecable::netForceP(unsigned int p) const =0Mecablepure virtual
next() const Solidinline
nNextNodeprotected
nNumberInventoriedprotected
Node()Nodeinline
nPrevNodeprotected
number(Number n)Inventoriedinline
number() const Inventoriedinline
Object()Objectinline
objset() const Node
operator=(const PointSet &)PointSet
PointSet()PointSet
PointSet(const PointSet &)PointSet
position() const PointSetvirtual
posP(const unsigned p) const PointSetinline
Mecable::posP(unsigned int P) const =0Mecablepure virtual
prepareMecable()Solidvirtual
prev() const Solidinline
propSolid
property() const Solidinlinevirtual
psCenterPointSetprotected
psForPointSetprotected
psPosPointSetprotected
putPoints(real *) const PointSetvirtual
Mecable::putPoints(real[]) const =0Mecablepure virtual
radius(const unsigned int pp) const Solidinline
radius(unsigned int pp, real radius)Solid
read(InputWrapper &, Simul &)Solidvirtual
readDirection(std::istream &, const Vector &, const Space *)Movablestatic
readPosition(std::istream &, const Space *)Movablestatic
readPrimitive(std::istream &, const Space *)Movablestatic
readReference(InputWrapper &, int &, Number &, int &, char pretag)Objectstatic
readRotation(std::istream &, const Vector &, const Space *)Movablestatic
reference() const Object
removePoint(unsigned int p)PointSet
rescale()Solid
resetPoints()PointSet
reshape()Solid
rotatable() const PointSetinlinevirtual
rotate(Rotation const &)PointSetvirtual
rotateP(Rotation const &)Movablevirtual
scaleShape(real, real, real)Solid
setDragCoefficient()Solidvirtual
setInteractions(Meca &) const Solidvirtual
setPoint(unsigned p, Vector const &w)PointSet
setPosition(Vector const &)Movablevirtual
setSpeedsFromForces(const real *X, real *Y, real, bool) const Solidvirtual
Solid(SolidProp const *)Solid
step()Solid
strReference(char, int, Number, int)Objectstatic
sumRadius()Solid
tag() const Solidinlinevirtual
TAGSolidstatic
translatable() const PointSetinlinevirtual
translate(Vector const &)PointSetvirtual
truncateM(unsigned int p)PointSetvirtual
truncateP(unsigned int p)PointSetvirtual
useBlock() const Mecableinline
useBlock(bool b)Mecableinline
write(OutputWrapper &) const Solidvirtual
writeNullReference(OutputWrapper &)Objectstatic
writeReference(OutputWrapper &) const Object
writeReference(OutputWrapper &, Tag tag) const Object
~Buddy()Buddyinlinevirtual
~Inventoried()Inventoriedinline
~Mecable()Mecablevirtual
~Movable()Movableinlinevirtual
~Node()Nodevirtual
~PointSet()PointSetinlinevirtual
~Solid()Solidvirtual